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So I hear that wroaw is looking for new maps for their XL (loldwop) server. I will be posting maps that accommodate 32 people in one server.

Anyone feel free to add to this, as it will help the wroaw server.

deagle
-removed-

brk_doormaze
http://www.fpsbanana.com/maps/19935
Quote:Recommended/Maximum Players: 32
Quote:[Image: thm_23429.jpg]

fl_default
http://www.fpsbanana.com/maps/19938
Quote:Recommended/Maximum Players: 32
Quote:[Image: thm_23439.jpg]

de_fuse
http://www.fpsbanana.com/maps/10828
Quote:Recommended/Maximum Players: 32

This map is made by MegaLancer, one of the administrators on http://www.Ultimate-LDS.com.

This map was planned to be something completely different from what it became, but it was already quite popular on our CS server when it was in beta stage. The teams start on opposing sides of each other on the map, and there are two bomb defusal areas. The more players there are, the more fun it will be.

Enjoy playing this map.

All feedback, including map bugs and ideas, can be sent to webmaster (a) ultimate-lds.com.
Quote:[Image: thm_6245a.jpg]

UPDATE Jan20, 4:00 EST

pacman_map_pac
http://www.fpsbanana.com/maps/5409
Quote:This contanes both cs_pacman and _de_pacman and it is the best fun map on cs downlode it and try it on a server
Quote:[Image: thm_1888a.jpg]
Note: This map did not come with a "suggested players" note. It just looks mad cool

vangede
http://www.fpsbanana.com/maps/19149
Quote:Recommended/Maximum Players: 32

================================================================
MAP INFORMATION
================================================================

Title : Vangede Bygade 46 st mf
Filename : Vangede.bsp
Size : 4.85 MB
Version : Release 2
Game : Half-Life
Type/Mod : Experimental, not really DM/SP playable

Author : JCH
And that is? : Jens-Christian Huus, Gentofte, Denmark
Other Levels by Author : None; this is my first map - which I did while learning Worldcraft
E-mail Address : jchuus@post8.tele.dk or jchuus@merlinholm.dk
ICQ : 56188051
Homepage : http://www.vibrants.dk (not a Half-Life related site, however)
Additional Credits To : 90% of the new textures are my own work, but I did use some other textures;
5 by Christopher Buecheler and 3 from the "tfc.wad" file.

================================================================
DESCRIPTION
================================================================

This is an experimental map that is too small to be playable. What I wanted to do (in spite of all the
warnings on various tutorial sites not to do this) was to make the most detailed rendition of my home
that would be possible with the Half-Life engine. Since my home is a 2-room apartment only 43 m2 in
size, it is not possible to "play" it as it is. You can see the map as a study or a piece of art if you
wish - and as a wonderful prefab library of tables, wardrobes, shelves, TV sets, and computers (these
prefabs may later be available in a separate package).

Another reason for this crazy experiment was to train myself in the art of Worldcraft editing, which
has indeed been accomplished to great success. I have learned a lot about carving, clipping, vertex
manipulating - and why clipping is usually the most prudent way of adapting the brushes. I also learned
how to reduce r_speeds using func_wall entities to avoid creating faces on neighbour brushes, and by
utilizing so-called "hint brushes" to improve the way VIS creates leaves and portals.

Although I used some tricks to keep the r_speeds low (and it helped in some cases), it was in fact all
a very academic matter as the rooms are so immensively detailed. There are tons of small brushes all
over the place that will make the r_speeds bump over 2500+. Usually, the recommended values are 600
for e.g. a DM map. In software rendering, brushes start to disappear when they hit 800. Remember, this
is all by design; I deliberately wanted to make my apartment as accurate as possible. If I broke the
r_speeds limits doing it, so be it. I recommend you use a fast PC (300 Mhz or more) and a 3D hardware
card to get the power the map really deserves. In fact, if you only have software rendering at your
disposal you better forget about the whole thing.;)

To "play" the map, place the .bsp file in \valve\maps, then run "hl.exe +map vangede". (It
doesn't matter if you run it in deathmatch or single player mode.)

In order to get an idea of how close (or way off) I came to the real thing, I have made a reference
folder with an HTML-file which will list some reference screenshots.

Oh, and one last thing: Welcome to my humble apartment! =)
Quote:[Image: thm_19632.jpg]
cool.
piratebuddha,Jan 20 2007, 01:54 PM Wrote:cool.
I agree. :D
this first map, its made for dm, we dont do dm. i dont get it :\
Most of those look pretty cool. I think I may have played the pac man one a few years ago in 1.4 or 1.5. It looks exactly the same and may be based off of it.
The pac man map is badass....I loved playing that map a loooong time ago.
Player1,Jan 20 2007, 09:37 PM Wrote:Most of those look pretty cool. I think I may have played the pac man one a few years ago in 1.4 or 1.5. It looks exactly the same and may be based off of it.
1.4? was there a 1.4? I thought it went from 1.1 to 1.3 to 1.5 then to steam and 1.6 then to 2.0 ? Im confuzzled.
There was a 1.4 for about 2 weeks.
http://de.wikipedia.org/wiki/Counter-Strike

No 2.0, CSS is a different game entirely
pacman is the shit
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